The Internet connection speed makes the difference between one plan and another or between one operator and another. The connection speed is measured by the megabits of data per second that our network can transport from our computer, phone, or tablet to the web to which we connect or vice versa. The easiest way to check the speed of the Fiber or ADSL connection you purchased is to run a speed test.
How do I run the Euskaltel speed test?
Euskaltel speed test helps you evaluate the quality of your connection at any time and from anywhere. It is not necessary to install any additional software to run the test. This speed test is compatible with all broadband and mobile connections.
How do I interpret the Euskaltel speed test results?
The only thing you have to do to run this test is to close all programs on your computer, mobile, or tablet. You do not have to install anything or provide any data. The whole process is automatic, and the measurements are displayed on the screen at the same time you run the speed test. If your goal is to know the browsing speed or latency at the time of the test, you only have to run it once. On the other hand, if your objective is to check if the speed you have purchased is the one you are enjoying, then repeat the test at three different times of the day, as differences in network loads may cause the results to vary.
How fast is Euskaltel fiber-optic Internet?
Once the speed test is complete, the meter will inform you of your upload and download speed. This information refers to the amount of data your connection is able to send and receive per second. The higher the values of these measurements, the better the speed of your connection. The Euskaltel speed test will also show you the connection latency (ping) or, in other words, the time it takes for your computer to send or receive data packets. In this case, unlike before, the higher the results, the worse the connection, something that can translate into slower loading of websites, a longer loading time when trying to connect, for example, to game servers, or desynchronization in audio or video when we are in a videoconference.