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Results (7)
Approximately 7 results of entertainment

Atari VCS, Atari's retro mini-console for playing games and enjoying digital entertainment, hits the market
Atari VCS, Atari's retro mini-console for playing games and enjoying digital entertainment, hits the market
21/06/2021

Atari has announced the launch of Atari VCS, its retro mini-console on which they have been working for the last three years and with users will be able to access classic games as well as digital entertainment. Atari VCS is presented as a hybrid console with a videogame console and computer functions inspired by the design of the Atari 2600, as can be seen in the chassis of the equipment, with a matte black body riddled with horizontal stripes and a wooden front.  The mini-console is powered by the AMD Ryzen R1606G processor, which streams video in 4K and has support for PC gaming. In this PC mode, the Atari VCS is compatible with operating systems such as Windows, ChromeOS or Ubuntu, features Google productivity solutions and offers the possibility to expand the internal storage. The mini-console, which comes with a joystick and game controller, provides access to a catalog of 100 classic games, streaming entertainment platforms and productivity tools. It can also be connected to a TV and has access to Antstream or Game Jolt libraries, and to different computer game libraries in PC mode. It also allows viewing content from the most popular streaming and social platforms, such as Netflix, Disney+, Prime Video, Facebook, Twitter, Twitch ... Atari VCS is now available for pre-order for $399.99.

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Orange transforms the gaming experience with AI and the 5G+ Stand Alone Network
Orange transforms the gaming experience with AI and the 5G+ Stand Alone Network
29/02/2024

Orange has harnessed the power of Artificial Intelligence (AI) and the advanced architecture of the 5G+ Stand Alone network, leveraging its fragmentation capabilities, to reinvent a Virtual Reality (VR) athletics video game from the 1980s. In this revamped version, users have the opportunity to become exceptionally realistic avatars, competing with other players located in various places. The game employs Artificial Intelligence (AI) to accurately identify the user's anatomy and textures, creating the avatar. This process involves a three-dimensional volumetric scan of the subject, performed with a total of 21 cameras. Based on this detailed information, the avatar is created, allowing the player to participate in thrilling athletics races, competing against virtual opponents physically located in different locations. Fragmentation technology for efficient virtual networks During the game's usage, it leverages the capacity of network fragmentation technology to establish various virtual networks on the same physical infrastructure. This is achieved through efficient resource allocation tailored to the specific needs of the service, considering key aspects such as quality, availability, privacy, and security. In the case of Orange's VR game, it achieves this by prioritizing a fast and secure connection with minimal latency for an enhanced gaming experience. Immersive Now by Orange The presentation of Orange's athletics game took place at the Mobile World Congress in Barcelona, where the orange mobile telecommunications operator also showcased a virtual reproduction of its booth using the Immersive Now 360 platform for entertainment and events.

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Ethernet cables
Ethernet cables

Ethernet cables are a must if we want to have a good internet connection, enjoy a good browsing experience, access content quickly, work and transfer files immediately, enjoy online entertainment, etc. Therefore, beyond looking for the best offer on the internet, it is important to choose the best ethernet cable to make the most of our connection

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LG
LG
LG

Since its founding in 1958, the South Korean brand LG Electronics has made an extraordinary effort to improve the lives of its users. LG is a company that creates, manufactures, and markets electronic products of various kinds. As grandiose as it sounds, this company places special emphasis on products that make life easier for the consumer. In other words, its entertainment and home appliance business lines are the benchmark.

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The Spanish, the European citizens who know more about metaverse and virtual reality
The Spanish, the European citizens who know more about metaverse and virtual reality
27/06/2022

The Spanish are the European citizens who most claim to know what the metaverse, virtual reality and augmented reality are. In fact, the results of the report presented by Ipsos in collaboration with the World Economic Forum, ensure that this knowledge would be not only above the European average,  also the worldwide. Thus, 63% of Spaniards say they know the metaverse, compared to 52% of the world population, 30% of germans or 28% of France citizens. At the other extreme we find Turkey (86%), India (80%), China (73%) and South Korea (71%), which are presented as the countries with the largest population knowledgeable about the metaverse. "The results of this research work give a very optimistic view of the potential of the metaverse and show that many people are open to the technological change that is taking place," says Jame Ferrand-Gutiérrez, head of Data Intelligence at Ipsos in Spain. The director, however, points out that “we cannot ignore that the metaverse is still a concept that has not been fully realized […] Although it is planned as a parallel reality where everything has a place, in reality it is not. Well, at least at present. We will see in the future where it evolves". About the augmented and virtual reality, 77% of Spaniards say they know the first one well, and 85% the second, being, once again, Turkey, the country in the world where the percentages of familiarity with these technologies are more high, 94%. According to the report 'How the world sees the metaverse and extended reality', which collects data from 29 countries, obtained between April  and May through the Ipsos Global Advisor platform, citizens expect that applications that use the metaverse will have a growing impact on their lives over the next decade and, according to the document, in Spain the greatest impact is expected in the field of virtual education and training (63%), entertainment (61%), video games (57%), work meetings (55%) and way of socializing and resources related to health (both with 54%).

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Amazon's Fire TV, on wheels
Amazon's Fire TV, on wheels
12/01/2022

Among the first novelties that Amazon will launch this year, the jump to Fire TV cars stands out. It will present a new integrated system that combines the interface of this entertainment center and the Alexa assistant. Fire TV for cars will allow the user to take their favorite content with him, including video games, music, programs and downloads to enjoy when there is no WiFi connectivity. In addition, it will be possible to follow in the car what we started watching at home, and in the screens for the rear seats, choose broadcast the content individually or in all the same. The new Fire TV for cars will be available in new vehicles throughout the year, first in the United States.

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Spotify buys Findaway to expand its audiobooks service
Spotify buys Findaway to expand its audiobooks service
16/11/2021

Spotify is determined not to lose the battle as a digital entertainment platform, so they have announced the next acquisition of the Findaway audiobook service, with which, Spotiby will expand this type of content in its catalog. The operation is pending final approval by the regulatory authorities and is expected to be effective before the end of this year. The audiobook platform works for authors, publishers and consumers alike, and according to Spotify one of its goals with the acquisition is to work to remove current limitations and give better economic tools for audiobook creators.

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